Shadowstone
In a curio shop in London that you're sure was never there before, you discovered a leather tome. Its fading pages are filled with wondrous alchemical recipes, and the final page seems to contain cryptic directions to locate the fabled Philosopher's Stone.
Solve the riddles to get your hands on one of the most sought after alchemical artefacts the world has ever known.
- Developed for the Pirate Software Game Jam 15 by (T.A.M.)²
Shadowstone
This playable demo consists of two not-entirely furnished levels.
Planned additions include many more artefacts, displays, exhibits and furnishings for the first level. Creating all the artwork was out of scope of the game jam. In that light, level 2 also needs to be fleshed out and all the other levels built. We also want a cut scene in the beginning to explain the story background, as well as save-game mechanics, proper player inventory management, and... and... and... *deep breath* One step at a time.
Gameplay
Move - WASD or arrow keys
Attack - left mouse button
Switch weapon - right mouse button to open weapon inventory, left mouse button anywhere to close it, or on the relevant weapon icon to select a new weapon.
Game Design Document
(Google Drive Link) - https://docs.google.com/document/d/1Oi_dpx5Prp1zIL2XQkhiTqEtJ5YaGj220TCYER1LrBI/...
Team (T.A.M.)²
T.A.M. 1.0: A 49-year-old whose mid-life crisis was to quit her bookkeeping job and learn to code. Four years later, she's a developer at a company making bookkeeping programs.
T.A.M. 2.0: A 12-year-old who's been playing with everything gamedev related he can get his hands on for the past 4 years.
Status | Prototype |
Platforms | HTML5, Windows |
Author | Tamadoc |
Genre | Role Playing |
Made with | GameMaker |
Tags | My First Game Jam, Short, Singleplayer, Top Down Adventure |
Average session | A few seconds |
Languages | English |
Download
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